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1. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
OK guys, you see Israel being bashed like crazy. but do you see Egypt attacking them all, I think, four times? Heck, even twice! War is something that you don't go into lightly. It shouldn't be some constant loot fest. Random? PLEASE, change it up...
- by Tyran Fury - at 2007.12.04 18:14:00
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2. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Landarian Couple of things: Individual vs Corp/Alliance: Remember, part of the goal is to give those players that are too afraid of low-sec some feeling of security, even if its not guaranteed. A single individual that...
- by Tyran Fury - at 2007.12.04 16:39:00
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3. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Landarian As Ezekiel said in an earlier post, low-sec is broken. At present it doesn't present an even remotely attractive area of space for a large percentage of the player population to go to. Empire space is crowded and a...
- by Tyran Fury - at 2007.12.04 16:39:00
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4. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Tsanse Kinske Originally by: Tyran Fury But if the system can be done for individuals, then why the heck don't we do that instead? Besides for creating a massive ISK sink. Because even currently it's an interest...
- by Tyran Fury - at 2007.12.03 19:41:00
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5. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Tsanse Kinske Beautiful ideas in general, nicely addressing at least half of the losec problem. I especially like how it's still wide open for manipulation by enterprising pirate corps. I might limit the eligible systems m...
- by Tyran Fury - at 2007.12.03 18:34:00
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6. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
Originally by: Landarian Originally by: Tyran Fury People say 0.0 is supposed to be lawless. Well with money involved like this, it'd be even more lawless ;). So CONCORD is selling some of its eminent domain to corporations? And re...
- by Tyran Fury - at 2007.12.03 17:18:00
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7. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
The bribery system is excellent for hi-sec violence. CONCORD is there to keep it to a minimum. In lo-sec, you blow each other up all you want. First the war-deccing corp must bribe CONCORD to allow violence in hi-sec against a certain corp. As us...
- by Tyran Fury - at 2007.12.03 16:58:00
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8. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
People say 0.0 is supposed to be lawless. Well with money involved like this, it'd be even more lawless ;). So CONCORD is selling some of its eminent domain to corporations? And realistically, how would it stop a corp from protecting in a system t...
- by Tyran Fury - at 2007.12.03 16:04:00
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9. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Originally by: Bunyip I hear where you're coming from, Umaril. I had an alt who had an industry corp, and wardecs suck. They suck so bad that I now stay in NPC corp. If the devs want to get players out of the NPC corp, they need to do som...
- by Tyran Fury - at 2007.12.01 23:25:00
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10. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Tyran Fury on 01/12/2007 15:06:20 non-mutual wars are fine. It's just how you start wars that's the problem. "Hit em where it counts", or whatever, was a good response. When you become a corp, you're making yourself vulnerable. Indu...
- by Tyran Fury - at 2007.12.01 15:05:00
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11. The Jita Solution (its a simple and effective one) - in Player Features and Ideas Discussion [original thread]
What if invisible NPC storage got more costly the more the demand for it is? This cost is reduced with skills since it's like a tradeable commodity, but other costs can't be reduced. This only affects sellers, not buyers. It affects the cost of go...
- by Tyran Fury - at 2007.11.30 04:41:00
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12. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
OK CCP, you've done a graphics overhaul. Why not a UI overhaul? Take the whole @&%$ thing and re-write it. Look at our suggestons, list all the different screens, then have a good hard look at them. There have been great ideas in this thread. Som...
- by Tyran Fury - at 2007.11.29 11:53:00
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13. Mission Dialog design: comments and suggested improvements. - in Player Features and Ideas Discussion [original thread]
Edited by: Tyran Fury on 29/11/2007 03:27:06 /signed Agents always talk about "We have intelligence". What intelligence?! I see no intelligence. Just a blob of mission work that I have to do who knows where? for who knows why?[Edit: Check that...
- by Tyran Fury - at 2007.11.29 03:26:00
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14. Suggestion to make Mining "Interesting" - in Player Features and Ideas Discussion [original thread]
Originally by: Aquestria Being in a corp who is situated in the rogue drone regions i kinda like the idea of having some way of identifying the difference between a drone roid and a normal roid but both show on the overview as a normal roi...
- by Tyran Fury - at 2007.11.28 06:44:00
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15. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
I don't know any boarding and marine fighting system in a way that is CPU efficient and I won't try now. Special Ops is self explanatory. Mercenaries are like marines, only better. Characters are an idea I have with inspiration from Warhammer 4...
- by Tyran Fury - at 2007.11.27 12:23:00
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16. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Edited by: Tyran Fury on 27/11/2007 12:26:17 Edited by: Tyran Fury on 27/11/2007 12:24:38 I need other minds to help me with this currently simple crew system design. Hope it doesn't totally suck :P. Ships have crew quarters, which house ...
- by Tyran Fury - at 2007.11.27 12:21:00
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